Ahoy there! I'm hoping this board isn't too dead cos I have a couple of questions about modifying existing character meshes.
I personally can't stand Blender, it's the most unintuitive program I have ever had the misfortune of using and just having it installed on my computer makes me die a little inside. That being said, I have been unable to find any functional plugins to get VtM:B character models into 3DStudio Max. CannonFodder's MDL decompiler for the Source engine doesn't maintain the animation info or whatever when decompiling VtM:B MDL's and the only import/export plugin for the files that PackfileExplorer generates is for Blender. However I noticed Xaltar saying on these boards that he modified character meshes in Max - what was he using to do this?
I have no problems getting modified texture files into the game, the ones I've done are fully functional as far as I can tell, but I can't seem to find an importer/exporter for the actual character models that I can use with Max. I hadn't realized that the MDL decompiler wouldn't work and made a bunch of shiny edits to the female Tremere model only to end up with a mesh that would never show up in the game. If anyone here knows of a working plugin for Max (any version is fine), that would be most excellent.
And here's a picture of what I had done before I noticed it was totally non-functional just for fun:
